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Noisy Radio Art: | |||
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My radio art is everything I normally do, filtered through radio waves. Just as my net.art is everything I normally do, filtered through the web.
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As a result of all this, I've developed something of a reputation for wrecking the venues I perform at. Never the less, since 1987 one radio station after another has had me come on to do a live on-air presentation. Most of these on-air performances have consisted of the station broadcasting the sounds of me trashing their studio. This live radio-art can last anywhere from five minutes to four hours; with time set aside for station ID. I've performed mostly on college and community stations like KPFA Berkeley, KZSC Santa Cruz, KFJC Los Altos Hills, and KXLU Los Angeles. Pirate stations in Europe such as Radio Alize and Aligre FM 93.1 in Paris, as well as 104.5 in Zurich have also had me do my radiophonic specialty for them. Noise collages made from recordings of such shows were featured in the Festival Internacional De Radio Art on the Radio Nacional De Espana in 1989, 1990 and 1991
Entropy was also the underlining theme for the radio plays I've done for the ORF program Kunstradio. With entropy the outcome is invariably some variation on the hole. My 1992 radio play Clici-Clic was composed solely of amplified hole-punching. A contact-mic was mounted on a hand-held hole-punch, and recorded one track at a time on a maximal amount of tracks.
Since 1995, most of my live radio art has been aired on such stations as KDVS Davis, KZSU Stanford, Sauvagine Bordeaux, Canal Sud Toulouse, Freies Sender Kombinat Hamburg, and Resonance FM London.
In 2005, a performance of mine, in which I dug a hole in the ground with live mics, was aired live on the German/Polish network Radio Copernicus.
In 2006, I allegorized the polywave by means of amplified erosion in a hour long episode of Kunstradio. The spinner spade never sounded better!
During the 1980's, whenever I wanted to create an all-night broadcast using only a single sound, I would take a long tape-loop and play it through multiple playback heads. This technique always provided a seamless sound sculpture. During April 2008, for Simulcast 1.0b (via free103point9) I did something different. Instead of using analog based repetition, I took a short recording of 40 seconds and digitally stretch it into a single ten and a half hour long wave form. The original recording was that of an auto accident, which is one of my favourite sounds. The resulting effect was very much like ceaseless grinding, which also happens to be a favourite of mine.